Showing posts with label Bioshock 2. Show all posts
Showing posts with label Bioshock 2. Show all posts

Friday, April 2, 2010

Review: BioShock 2 (PC)

BioShock 2 is an interesting game. Originally I wanted to record audio diaries similar to what can be found in the game, but I had other stuff going on and didn’t quite get the time that I wanted to devote otherwise for that project. So in some quantum splinter universe, this review could be considerably cooler and/or funnier. Oh well. I played the game for around 18 hours on the hard difficulty. Screenshot of my video settings can be seen below:

Graphical Settings

In terms of combat BioShock 2 (BS2) is pretty fun, but it is taken way too far. One stage in particular, Dionysus Park, basically existed for the transparent purpose of killing splicers and defending little sisters. In the 18 or so hours I clocked in on the hard difficulty this felt like a slap in the face after a few minutes of the level.

Rapture is as Creepy and Ideologically Polarized as Ever

This was particularly painful because the story was otherwise really good and the other levels didn’t feel nearly as forced in this regard. The core story of BioShock 2 involves family matters, more so than the first game did, and the relationship seems much more… healthy as well. Thematically, this family bond that’s presented in BioShock 2 was a good design decision as so many other games ignore this important and prevalent facet of being human. The statement that was so strongly made in BioShock when the player comes face to face with Ryan was incredibly mean-spirited and negative, and it really resonated with me. But BioShock 2 makes a similarly heady statement, if not with a more subdued voice. Instead of making me want to turn the game off, put my controller down, and take a shower though, BioShock 2’s message was positive, redeeming, and made my eyes a wee bit watery from emotional impact. Few games can effectively manage this well, and that a sequel could do it when it seemed like a cheap money grab really took me, pleasantly, by surprise.

The meager choices from the original BioShock, in how one deals with little sisters or reacts to mortal character NPCs, are back in BS2; in terms of the game-play these choices are just as stale. However, the “good” ending that I received felt much more rewarding and involved than the montage of distant scenes in the future that were the extent of BioShock’s endings. Even though it really boils down to almost superficial differences in presentation and detail, I was nonetheless impressed by this game again.


BioShock 2's Continuation of the Original's Reliance on Theme is Great 

Another thing that BS2 blindsided me with was that, except for its narrative and visual style, BioShock is otherwise pretty forgettable in regard to game-play mechanics. So much so in fact that to save my life I couldn’t begin to explain which weapons or plasmids are even new to BS2, or how any previously existing ones have been modified, save the wrench being exchanged for the drill. As fun as BioShock was, only so much of it was actually unique in terms of what it had to offer, and BioShock 2 is no departure in that regard. You go around and take care of bad guys, run errands for people you need cooperation from, and harvest resources to make you more powerful. The plethora of means that the BioShock games provide the player doesn’t change the ends. I may be spouting heresy here, but I think this point is worth considering, especially when a game like BioShock can garner so much devotion just for having thoughtful themes (the likes of which are studied in English literature) ingrained in it. If more games are treated like art instead of Hollywood blockbusters I wonder if that wouldn’t automatically make games better?

Glitch-wise, BS2 gave me quite a few headaches. There was an issue where I couldn’t get my key re-mappings to stick so I had to go in and manually edit a config file. After I did that, in-game prompts didn’t update to display to correct keys which was annoying, and the re-scavenge key to reload the loot on corpses never did work properly for me. Lastly, BS2’s integration with Games For Windows LIVE caused me serious grief as I couldn’t get the game updated properly; you can read more about that experience here.

After having completed BioShock 2, I’ve been having fun with some of the controversy surrounding it. I really think that BioShock 2 would have benefitted from having controller support, especially with the use of guns in the right hand and plasmids in the left. The kicker here is that your mouse buttons are then flipped by default, and when you’re playing many games at once like I tend to, using a fire key on the rightmost mouse button for one game is going to mess me up. With triggers there would have been no issue, and that’s what the game felt designed for. No inclusion of controller support is really just sheer laziness on the part of 2K.

There’s also been some on-disc DLC for BioShock 2. Whatever, I’ve beaten the game, enjoyed a good story, and I’m just not interested right now in going back to BS2. It’s really too bad and it’s not really 2K making a show of good faith for their customers, a sizable portion of which seem to think that BS2 doesn’t even really deserve to exist. I initially thought this same way, but then considered just how bad of an opinion it is. I’m tired of cliff-hangers, and I’d like to see more definitive endings to games. As such, I don’t want to see any franchises punished for taking this approach. With the story that BioShock 2 has to tell, I won’t make the assumption again that something doesn’t need to be revisited.

Wednesday, March 3, 2010

What's Wrong with Games For Windows Live

Problems: Could not log into Bioshock 2 Live Profile, could not update Bioshock 2 or Games For Windows Live, could not install games via Games For Windows Live.

Error Codes: Error Code 80080005 from Windows Update, Error Code 80131501 from Games For Windows Live Client, Error Code 2203 from Games For Windows Live Client.

Fixes: Checked/changed permissions on and took ownership of Windows profile Temp folder, Games For Windows Live folders, and C:\Windows\Installer hidden folder.

The real downside about PC games is the whole PC aspect of them. If you would’ve been keeping an eye on my brand new twitter feed, you’d know that I had some serious issues trying to play more Bioshock 2 over the weekend. So instead of a MAG review this week, which got a new patch and I want to put some more time into, I think I’m going to outline what I experienced, what I did to try and research the problem, and how I ultimately got things resolved.  For reference, I'm running Windows 7.

Games For Windows Live is a broken system in that it is integrated too deeply into the Windows operating system. As a result, my entire weekend was shot in terms of getting any decent gaming time in. My first indication that there was a problem was that loading Bioshock 2 as I normally did left me at the GFWL login popup indefinitely. I assumed that the problem was with the Live service or a broken download released by Microsoft and neither of which is unheard of. Boy did I assume wrong.

There was an update for the GFWL client in Windows Update that wouldn’t install, with an error message that there was probably something wrong with the package and to try again later. I let that one slide for about a day with no mention of a problem in the news circuit, twitter, and only isolated instances on the official and Steam forums for Bioshock 2. Afterwards it became apparent that something more was at work. User Dougamer on the Valve forum suggested launching Bioshock 2 outside of the Steam client, which I tried to interesting results.

First, Bioshock 2 loaded up fine and my Live profile defaulted to being offline. Signing in was possible and prompted me to download a title update, and then restart the game. Things were not working out my way though. The Bioshock 2 patch installer started up, but then I got error code 80080005.

My next step was to uninstall the GFWL client and install the latest version. I was almost surprised when it worked. I initiated downloads of Tinker and Batman Arkham Asylum which were then reported as being unavailable and I was instructed to try again later. After some googling I found another possible solution in other forum threads that referenced the same error code but for different aspects of Windows. The advice given consisted of there being a permissions conflict, conducting “startup repair,” and running Window’s virus scanning service. At this point, I was genuinely concerned about the health of my system that is normally in perfect health, so I did both of the latter actions.

As I had expected, there were no viruses afflicting my Windows Update abilities or anything to that end. As Microsoft programs utilize the “temp” folder, I reset the permissions on it and also just took ownership of the folder which was time consuming as everything under it was also included. The temp folder permissions/ownership fix actually allowed me to commence downloads of both Batman and Tinker though! Imagine my severe discontent when neither would install and gave me a new error code, 80131501. Since the permissions trick actually made headway, I checked the folders that GFWL used and applied the same trick to each of them. This allowed the installation to continue to a point where I actually got a reference to a useful log of what the next hang-up was and error code 2203.

“C:\Windows\Installer,” a hidden folder, needed to have the permissions fixed in the same way as everything else. When this folder was updated, both games installed correctly, and Bioshock 2 was able to update with no further issue. This whole saga probably took up close to twelve hours of my weekend, including complete system virus scans, which I will never get back. This is probably more hands-on time than I have spent with similar content-distribution systems like Steam and Impulse in the entire lifetime of those services. Similarly, I have never had a problem applying a patch to a game through Steam until this instance with Bioshock 2.

The only logical conclusion I can draw is that another Windows update, completely unrelated to GFWL/Bioshock 2, somehow messed up my permissions settings on select folders and subsequently broke a process that worked without incident up until then. Games For Windows Live is already an abstract and ambiguous enough platform without actual, invisible tendrils penetrating any Windows OS. Aside from sharing resources, I can’t fathom any reason why GFWL isn’t standalone in the sense that Steam is, and with no real benefits or advantages aside from smaller file sizes, the integration of GFWL into the operating system seems like nothing but a big headache when incidents like I experienced with Bioshock 2 are the end-result, especially with error codes that are shared across both the GFWL platform and the OS and cause unnecessary confusion as a result.

Additionally, the error codes are just too unclear and the Windows support too sparse to be of any real use in expedient problem solving. If installers and whatnot are not going to function out of the box, they should give a reason why and provide helpful information right off the bat and let the user get to playing games as soon as possible and having fun instead of a negative experience.

Tuesday, February 23, 2010

No review this week so enjoy a short game-play clip instead!

Well, another week just rolls right on by as I've been thoroughly enjoying myself. Left 4 Dead has been a go-to lately, I finally unlocked my missing unit in Might & Magic, and I'm level 18 in MAG. Additionally, I started playing through Darksiders and Bioshock 2. I have to say that I feel utterly spoiled with the quality of games that have been assaulting my wallet since late October of last year, and there's only more on the horizon. Oh, and I ordered a Hauppauge HD-PVR as well, so I can start capturing stuff from my consoles too, but it's on back-order so I will have to wait.

I really feel bad for neglecting my second, renegade play-through of Mass Effect 2, which I want to finish up before writing a wall of text up on that game. But to be honest, after some technical hiccups, I am absolutely loving Bioshock 2 and really looking forward to seeing how the big daddy resolves Rapture's latest problem. As things stand now, I think I'll take a week off from publishing a review and have a relatively comprehensive MAG one ready for next week. For Bioshock 2, I feel inspired to take a different approach in how I present my thoughts on that game, and hopefully I can come up with a fun surprise.

My usual zombie-killing crew played a custom Left 4 Dead Campaign called "Die Screaming" that was put together really well, except that we broke it at the end. Video of the ensuing antics can be seen below.


It was jokingly suggested that I review all of the custom campaigns we've played, but I think it could be beneficial to note some of the really high-points that I had with quite a number of the maps that were fresh, innovative, and something Valve could stand to learn from. That might be a fun project when I get closer to the bottom of this stack of games next to me...